mystery-o-matic is a website that offers free murder mysteries for daily solving. It was created by two passionate individuals who share a deep love for mystery and a strong dedication to offering a unique experience to fellow detectives.
Unlike typical games, the daily mysteries on this website require deductive thinking, but they are designed to mirror the unpredictability of real-life scenarios, making them more challenging and varied in difficulty. Instead of following a predefined deduction path, each daily mystery is synthesized through random exploration, offering a refreshing twist compared to traditional deductive logic games.
The creators drew inspiration from popular games like Cluedo (naturally), Squidi's "Infinite Detective" and Murdle to shape the captivating world of mystery-o-matic. The code that automatically produces the daily puzzles, as well as the rest of the website is open-source! Images from suspects are from Freepik: [1], [2] [3] [4] [5] [6] [7]
The website is still in beta, therefore, rules, interface and design are subject to change! Please feel free to provide feedback here or in our subreddit.
If you enjoy the website and wish to support our work, you can donate cryptocurrency to: 0xd0FD96CD73762Fd081cf2269D79F359e4314629b
This section shows the different scoring levels that you can get after solving a daily mystery.
mystery-o-matic brings back the venerable sleuth-o-meterโข from Laura Bow's mysteries to keep track of your score:
Each clue revealed will decrease your score. Keep in mind that the website is still in beta, so this scoring system, the interface or design is subject to change. Please feel free to provide feedback here or in our subreddit.
This section provides helpful tips and tricks to solve the daily mystery.
Our mission is to solve a murder mystery by uncovering who the killer is, which weapon was used, and when the crime occurred. Itโs up to you to piece together the puzzle by examining the following key elements:
The Timeline Board is a grid that allows you to keep track of key events, movements, and deductions as you piece together the story behind the murder. Think of it as your detective's whiteboard โ it's where all the magic happens. Itโs up to you to fill in the board with what youโve deduced. In this tutorial, Alice has been murdered before 9:30 in the mansion, her body found in the kitchen. Weโll use the Timeline Board to reconstruct this crime. Letโs start with some basic facts we know for sure:
The list of initial clues describe where each character was at 9:30, the end of the timeline. It is your job to deduce, using the suspect statements and other clues, who the killer is, which weapon was used, and when the crime occurred. We can mark the timeline with three simple symbols: โ means someone was there, โ means they weren't, and ? means we're not sure.
At the bottom of the timeline board lies the weapon section, which shows where each available weapon was located. For instance, the killer took the murderer weapon from one of the following locations:
Here's where it gets fun! Our suspects may move between rooms every 15 minutes (they're suspiciously punctual), following the location's layout. They can only move to directly connected rooms during each 15-minute interval - no shortcuts allowed! Think of it like moving across a chessboard - you have to pass through the squares one at a time. For example, if Alice wants to go from the dining room to the bathroom, she must:
โ Bob: "I saw Alice when I arrived in the bedroom (๐๏ธ) at 8:15"
What can we deduce? Quite a lot actually:
Click on each deduction to strikethrough the text, which will help you focus on other clues (try it with the clues shown above next to the magnifying glass!).
Using these deductions we can start completing the timeline board:
The second we finish adding these into the timetable, other deductions start popping up! Since our suspects haven't mastered the art of being in two places at once, we can also figure out where they weren't:
Let's add the missing deductions:
But where was Bob at 8:00? This is where our room layout comes in handy:
In this map, the bedroom has solid lines connecting it to the kitchen and bathroom. These solid lines represent direct connections - rooms that characters can move between in one 15-minute interval. The dotted line to the dining room shows an indirect connection - characters need to go through another room first to get there. Since the bedroom connects to both the kitchen and bathroom, Bob could have come from either one. But here's a solid deduction โ Bob couldn't have been in the dining room at 8:00 because it doesn't connect to the bedroom!
Using this information, we can add another deduction into the timeline board:
Other types of clues describe when the suspects spend some time. For instance:
โ Carol: "I was in the dining room (๐ช) from 8:00 to 8:45"
This tells us:
Where was Carol at 9:00? Let's go back to the mansion map to figure it out:
Let's complete the timeline board with all these deductions:
Here's another juicy clue type:
โ Bob: "Saw nobody when I arrived to the bathroom (๐ฝ) at 9:00"
Let's break it down:
What else can we get from this clue? Let's take another look to the location graph:
Not only does this clue place Bob in the bathroom at 9:00, but we can backtrack โ he must have been in the bedroom at 8:45 since it's the only way to reach the bathroom! In other words:
Time to add our shiny new deductions to the timeline board:
Finally, sometimes we get vague clues from suspects:
โ Carol: "I heard someone washing the dishes at 8:45"
This clue tells us that someone was in the kitchen. Wait a minute, can you wash dishes in the bathroom? Nope, absolutely ridiculous (looking at you The Simsโข). Let's review what we deduced so far:
It can be tempting to try to guess where Carol was, but this is not possible. Characters sometimes can hear or see someone in other rooms, but their location cannot be inferred from this kind of clue.
However, what we can deduce using our previous observations is who was in the kitchen. Clearly, it was not Carol (she was elsewhere at 8:45 actually!). Also, we know that Bob was in the bedroom, which means that Alice was in the kitchen at 8:45.
Our first attempt to deduce facts was not great, so let's review our previous deduction and refine them:
Back to the timeline board...
Once we have a good idea of where everyone was at different times, we can start narrowing down the time of death. This is a crucial step in solving the mystery, as it can help us identify the killer. Sometimes we get helpful clues like this:
โ A blood-curdling scream from the victim was heard between 8:45 and 9:00
Since our suspects move every 15 minutes like clockwork, the murder had to happen either at 8:45 or 9:00. However, we already know that Alice was alive at 8:45 (and happily washing the dishes). So the only option here is that murder happened at 9:00. Remember that once the killer strikes, the victim's body is never moved, so can easily complete Alice's timeline until 9:30.
Following characters around is not enough. We need to figure out the murder weapon! Fortunately, on occasion, you will come across a clue related to the wounds inflicted on the victim that will help you discard a certain kind of weapon. For example:
โ Inspecting the body reveals no signs of stabbing
To discard a particular weapon we need to know what kind of wound they produce. Just click on the type of wound described in the clue (e.g. stabbing) and you will see a list of potential weapons.
Armed with this information, we can discard a weapon in the the bottom of the timeline board table, just clicking the corresponding weapon/location icon: โ๏ธ๐ฒ
Time to put it all together and solve our very first murder. We include all our deductions in the following read-only timeline board:
Think for a while and then click to reveal each solution:
You know what's really clever about this approach? While we've pieced together most of the timeline, there's still some mystery about Alice's movements - like where she was at 8:30. And that's not an oversight - it's actually showing us something important! Remember that early note about how "reconstructing all the timeline is not necessary to solve the murder, and often it is impossible"? Well, we're seeing that principle in action. We solved the case conclusively (Carol did it with the hammer at 9:00) without needing to track every single place Alice visited. It's a perfect example of how these puzzles mirror a more realistic detective work.
Case closed! Ready to tackle the next one?
That was not too hard, wasn't it? Well, if you want to be a super sleuth ๐ต๏ธ, you need to learn a few additional tips and tricks. This section will help you deal with more complicated (and interesting!) cases.
There's a powerful technique to either confirm or eliminate potential murder weapons quickly, based on this critical clue:
โ The killer was alone when they retrieved the murder weapon.
By combining this insight with your suspicions about the killer and the timing of the crime, you can make decisive deductions. Let's examine how this works:
โ Alice: "I was in the bedroom from 8:00 to 8:30"
Assuming that Alice is NOT the killer and the crime happened after 8:30, then we can arrive the following deduction:
On the contrary, if Alice IS the killer and the crime happened after 8:30, then we will need to check if she was alone at 8:00, 8:15 or 8:30 to deduce:
Using this deductive technique, we can quickly identify the weapon used and solve the case!
Before starting each mystery, you can decide if the killer can lie in their statements or not. If you are up to a challenge, you will have to consider that every statement from the suspects can be a lie.
Lying during a crime investigation is a serious business! The killer must be very careful since the rest of the suspects will always tell the truth. In practice, they will only provide a false statement if it somehow helps to cover their tracks during the time and place of the murder.
Identifying the killer using unreliable information is usually harder since we donโt know if the statements are true or not. Not all hope is lost, since the rest of the suspects will always tell the truth. Detecting a lie is easy: we need to look for an inconsistency between two statements. Letโs see an example:
โ Bob: "I was in the kitchen from 9:00 to 10:00"
โ Carol: "I saw nobody when I arrived to the kitchen at 9:30"
This contradiction immediately tells you something crucial, we know that exactly one of the following statements must be true:
Pro Tipโข: begin by assuming all statements are truthful. When you encounter a contradiction, you've identified a pair of potential killers.
A group of friends stumbles upon an eerie abandoned mansion. Now confined within its sinister grasp, they find themselves thrust into a chilling series of murders. Each day brings a fresh enigma, with one of them as the unfortunate victim and the rest as suspects.
Get ready to solve a fresh murder mystery! Your goal is to figure out who did it, when it happened, and what weapon was used.
Get ready to solve this puzzle! You'll get clues that slowly uncover the truth behind the murder. The daily puzzle can be solved in two modes. In the easy mode, everyone will be telling the truth. Optionally, the killer can sometimes lie if you want a harder challenge.
Each clue you read will affect your score. Think carefully as you search for evidence and question the suspects to solve the mystery. When you crack it, you'll get a rank from the wonderful sleuth-o-meterโข.
Are you up for the challenge? Let's start investigating!
Use this table to keep track of your facts, clues and deductions. You can check the how to play section if you need it.
Start choosing whether the killer never lies (easier) or is allowed to lie (harder).
CLUE
After working overnight collecting evidence and analyzing clues, it's time to crack this case
by choosing the suspect, the time of murder, and the weapon. A word of warning: if you select
the wrong answer you can try again, but
The weight of evidence against the accused was immense, leaving no room for doubt. The loop is pleased.
Congratulations on cracking the case!, you solved today's mystery with sleuth-o-meterโข rank of
Optionally, you can use this local notebook to track down the story progression:
Come back tomorrow for another challenge.
You're confronted with a baffling puzzle filled with contradictory evidence. It's clear that either the suspect's identity, the timing of the crime, or even the weapon involved might be wrong, casting doubt on the investigation.
The loop is displeased and resets abruptly, leaving you without any clues for the day. You can return tomorrow for another challenge.